Posts Tagged ‘marvel

25
Jul
08

Marvel/Titan Books Transformers Reading Order

I noticed that there doesn’t appear to be any sort of helpful reading guide for going through Titan Books’ reprints of the Generation 1 Transformers comics, from Marvel and Marvel UK, in chronological order. So, I’ve done my best to compile a list of my own.

I’ve broken the list down into issue-runs which form a story-arc, and named the graphic novel in which they can be found in brackets. Once you reach US #56, Simon Furman from Marvel UK takes over the writing of both sets of comics, and so the run is easier to follow, by simply reading the US collections from there.

There are also some black+white reprints of later UK comics Titan Books did, but I’ve never tracked those down, hence why they don’t appear on the list. If I do, I’ll see where they fit in, and add them where appropriate.

Transformers US #1-6 (Beginnings)

Transformers US #7-12 (New Order)

Transformers UK #45-50 (Dinobot Hunt)

Transformers US #13-16 (Cybertron Redux)

Transformers UK #59-65 (Second Generation)

Transformers US #17-18 (Cybertron Redux)

Transformers US #19-20 (Showdown)

Transformers UK #74-77 (Dinobot Hunt)

Transformers UK #78-88 (Target: 2006)

Transformers US #21-22 (Showdown)

Transformers UK #93 (Second Generation)

Transformers US #23 (Showdown)

Transformers UK #96-100 (Prey)

Transformers UK #101-102 (Fallen Angel)

Transformers UK #103-104 (Prey)

Transformers US #24 (Showdown)

Transformers US #25-27 (Breakdown)

Transformers UK #113-120, Annual (Fallen Angel)

Transformers US #28-30 (Breakdown)

Transformers US #31 (Treason)

Transformers UK #130-131 (Time Wars)

Headmasters #1-4 (Trial By Fire)

Transformers UK #132 (City of Fear)

Transformers UK #133-134 (Legacy of Unicron))

Transformers UK #135-136 (Prey)

Transformers UK #137-138 (Legacy of Unicron)

Transformers US #32 (Treason)

Transformers US #35-36 (Treason)

Transfomers UK #145 (Second Generation)

Transformers UK #146-153 (Legacy of Unicron)

Transformers US #37 (Treason)

Transformers US #38-39 (Trial By Fire)

Transformers UK #160-161 (Space Pirates)

Transformers US #40 (Maximum Force)

Transformers UK #164-171 (City of Fear)

Transformers UK #172-173 (Space Pirates)

Transformers US #41-42, 44 (Maximum Force)

Transformers UK #182-187 (Space Pirates)

Transformers UK #188 (City of Fear)

Transformers UK #189 (Time Wars)

Transformers US #45 (Maximum Force)

Transformers US #46-48 (Dark Star)

Transformers UK #198 (Second Generation)

Transformers UK #199-205 (Time Wars)

Transformers US #49-50 (Dark Star)

Transformers US #51-55 (Last Stand)

Transformers US #56-62 (Primal Scream)

Transformers US #63-68 (Matrix Quest)

Transformers US #69-74 (All Fall Down)

Transformers US #75-80 (End Of The Road)

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27
Apr
08

Sunday Catch-Up #1: Extremis Upgrade

So, had a busy couple of days, as usual for the end of the week, though more than usual due to exams on Thursday and Friday.  Saturday evening was taken up by Doctor Who and a work night out, so it’s up to today to make up for what we’ve missed. The first being this lovely piece of equipment, courtesy of Soshi Kenpachi over at his Tek Upgrade blog:

Wait a second…I’ve seen that before somewhere…

Anyhows, enough of that silliness, and on to the mini-review, as Mr Kenpachi has gone into it in almost as much depth as the card can possibly have discussed about it. A 0-cost, non-unique, concealed-optional, stun-remover is pretty darn nice. In order to offset that rather nice effect, it’s character-stamped to Dickhe.. Iron Man. Of course, as I’ve digressed with all of the character-stamped plot twists and locations so far, it’s an ample card for Mystique, Shapely Shifter to use and abuse.

With the upcoming metagame likely to involve a lot of Hulk beatdown decks, having Mystique up front, and non-stunning (and thus, not receiving breakthrough as well) will mean a much tougher time for your opponent to try and finish the game at Turn 4/5, the time Mystique is able to come into play.  Of course, there’s only going to a maximum of four of these cards in your deck, so they need to be used sparingly, but coupled with Iron Man’s other legend-content revealed this week, Stark Armory, you’re much more guaranteed to be able to accrue those +1/+1 counters, and thus beef up Mystique to avoid too much of a beating in the later turns. There’s also the fact that your opponent is going to be forced into tactical decisions of when to use cards such as Righteous Anger, as recovering Hulk to attack again may be a waste if the person he’s attacking can just avoid being stunned.

Actually, it looks like Iron Man could be a rather potent character for Marvel Universe. Shame he’s a di…rector of S.H.I.E.L.D.

24
Apr
08

Just When You Thor-t It Was All Army Characters…

So, we’ve had two previews come up now, the first being the real version of the S.H.I.E.L.D Helicarrier:

Not pictured: This Helicarrier is in fact on it’s side having been hacked again, and speeding towards the ground.

Unfortunately, it doesn’t crash and burn into New York City like it should do, but I think we can just about forgive it, due to that rather tasty card-text. Popping three of your S.H.I.E.L.D Agents/ 2 Agents & Squirrel Girl back into your hand, which makes them ready to recruit all over again is a small price to pay for the ability to attack the support row, and have that sometimes-vital +2 ATK, whilst the card is safe and sound of course.

The cost may seem slightly restrictive, but on Turn 3, you can flip this card over once there’s three resources, pick up your 3-cost combination of past characters, and then recruit them all over again for endurance burn, saving you some characters for later turns. Let’s not forget Squirrel Girl allows you place a 1-cost S.H.I.E.L.D Army character into play alongside her, which means you’ll potentially have 6 endurance burn for the start of the turn, as well as the extra character on the board. It’s a small bonus, but I’ve learnt never to turn my nose up at the small bonuses.

The next card is:

Is it really smart to wear a metal helmet during a lightning storm if you’re a robot?

An odd card this one. The effect in the card-text doesn’t really scream “7-drop” to me. And to be honest, by Turn 7, you shouldn’t, in my opinion, have a very large hand. At this stage in the game, most Plot Twists should be spent, characters used for +1/+1 boosts etc. So, this card to me has rather limited potential, especially as it’s not all the cards you discard, but just the S.H.I.E.L.D characters you discard that go towards the ‘X’ amount.

From the looks of things, S.H.I.E.L.D will have two strategies to play around with; the off-curve swarm, and a more standard on-curve featuring the ‘big names’, as I have no doubt Nick Fury will see at least one other version, and Iron Man’s down for legend status, so I’d guess a 6-drop as well at the very least.

We’ll just have to wait until tomorrow’s preview to see how things pan out, so adios for now.

23
Apr
08

Whilst We Wait…

…for today’s preview, which is coming from The Fallout Shelter guys over at VS Realms, I thought I’d speculate on what today’s card could be:

It could be, you never know. 😉

22
Apr
08

This Set Is Going To Be Goddamn Amazing

Some teasers about the set after Marvel Universe have emerged online, and rather than explain it in an inefficient manner, here’s the announcement from Vssystem.com:

VsSystem Update: Marvel Evolution
By David Humpherys
4/22/2008

Following the June release of Marvel Universe, the next Vs. System expansion will hit streets in November of this year.

We have been in ongoing discussions with DC Comics to expand our licensing category, and instead of delaying the release of our next set, we’ve decided to deviate from our alternating release schedule. As a result, the upcoming release of Marvel Evolution will mark the first major, back-to-back Marvel launch.

Marvel Evolution will revolve heavily around this past year’s Messiah Complex, the fan-favorite storyline that ran through all the “X” titles. Expect to see the long-awaited debut of X-Factor, X-Force, and Mr. Sinister’s Marauders. Characters from across the dimensional divide are also set to make appearances later this year. Like Marvel Legends, DC Comics Legends, and Marvel Universe, Marvel Evolution will include multiple legendary characters, such as Cyclops, Gambit, Deadpool, and many others—including some teen guest stars!

Marvel Evolution continues in the same vein as recent releases and will contain increased content. Featuring 275 cards in the same rarity distribution as the Legends sets, Marvel Evolution will introduce several new mechanics, including the keywords Shift and Energize, bringing with them new ways to play and use your favorite characters.

This may be my first ever case-buying of VS System cards I do. I’m so freaking pumped by this news, it’s unbelievable. It’s practically everything I’ve wanted from past sets rolled into one, and I really can’t see this being a bad set at all.

I love yooooooou UDE.

22
Apr
08

“Bushy 16-year-old tail for the win!!!”

First off, for those of a politically correct nature (and located somewhere where the age of consent is more than 16) the 16-year old comment is about how long Squirrel Girl’s been in the comics business for (1992-2008), so don’t get on any high horses. 😉

Now, on to business! The next wave (no, not that Nextwave) of Marvel Universe previews is up, and it was worth waiting until 2am to get them:

Iron Man realised he sould put boosters somewhere more...useful next time

Iron Man realised next time he should put boosters somewhere more…useful next time.

The first one, Stark Armory, obviously works well in synergy with Iron Man, and will form part of his Legend tretament. However, rumblings are already afoot for the fact it looks like it can easily slot into a Doom Patrol/Horsemen of Apocalypse deck, and help 5-drop Apocalypse from reaching his much-wanted twenty +1/+1 counters. There’s also, yet again, the possiblity of using Mystique, Shapely Shifter to adopt the Iron Man name, and take advantage of some hitherto unavailable +1/+1 counters. With Stark Armory being playable from Turn 3, that’s two counters that can go on Mystique for the combat phase of Turn 4, which is nothing to be sniffed at, as she’ll be 10ATK/8DEF, comparable to a 5-drop. Plus, on Turn 5, she’ll get a third counter, giving her yet again, just a slight edge, which sometimes can make all the difference.

“This is my moody chair. Do not disturb me whilst I am using the moody chair.”

Nick Fury’s up next, and though he had a card in Marvel Legends, this one panders more to the Nick Fury character himself, being concealed to emulate his behind-the-scenes activities, and his ability to place troops into the battlefield without question. Already, the prospect of a Golden-Age team up with Multiple Man and Sentinel Mark IV is looking very appealing, as well as a team-up with the modern X-Men for some instant Fastball Special goodness.

She was never this scary in the comics. Well, unless you were Dr. Doom or Thanos.

This is one card that I know some people were fervantly wishing for in this set, and they weren’t disappointed. This preview, and the one following came from Rian Fike’s awesome Full. Body. Transplant. and I know he’s been waiting for this card for a long time. Squirrel Girl continues what appears to be the S.H.I.E.L.D theme of amassing the board with Army characters, and if this vein continues with such great cards for doing so, some games are going to need wider tables. A shame there wasn’t any humorous flavour-text, but I’m not going to complain, especially if this card means the rest of the Great Lakes Initiative get to appear.

“Quick! Fire ineffectually!”

Finally, what looks to be the base-unit for the S.H.I.E.L.D Army tactic comes with a nasty little twist, namely in the form of endurance burn. Whilst 2 endurance may not seem like much, it can make a difference during the game as a whole, and if S.H.I.E.L.D can reach the late-game, then I can’t imagine a better victory than dropping 7 or 8 of these cards for 14/16 endurance burn, which by that stage is normally enough to push your opponent into minus figures. After they’re in play, there’ll be so many of the little buggers in play, you can simply reinforce against the opponent’s attacks, and win yourself the game.

Having seen these tasty cards, I’ve finally decided what team I’ll be concentrating on when Marvel Universe arrives, and it’s definitely S.H.I.E.LD, possibly teamed up with Nextwave. (Yes, that Nextwave this time.) That is, unless Messiah CompleX/House of M characters make an appearance here too.

22
Apr
08

Horses, Hulk and Handfuls of Cash

This was supposed to be posted on Wednesday, and the Wednesday before that…and the Wednesday before that. Unfortunately, Wednesday seems to be a darn-awful day to try and get anything done. Plus, I’ve had to start getting down to business with my revision for a couple of exams next week. So, I finally present; the deck I won’t be taking to the World Championships, but would love to:

Horse Patrol (Modern)

Characters

4x Elasti-Girl, Rita Farr
4x The Infinites, AoA
4x Sugar Man, AoA
4x Mento, Steve Dayton
4x Negative Man, Larry Trainor
4x Dark Beast, AoA
3x Robotman, Cliff Steele
3x Apocalypse, AoA (5-drop)
2x Beast Boy, Freak of Nature
1x Mikhail Rasputin, AoA
1x Apocalypse, AoA (8-drop)

Plot Twists

4x Freak Out
4x Heroic Effort
3x Marvel Crossover
4x Misfits
3x Pathetic Attempt
2x Omnipotence
2x Strange Days

Locations

2x Dayton Manor
2x Breeding Pens

It’s a standard Doom Patrol/Horsemen of Apocalypse team-up, with the aim of surviving through until Turn 5, and then dumping as many +1/+1 counters onto the 5-drop Apocalypse as possible. I had a version of this deck floating around back when DC Legends first came out, but this is the first time I’ve updated it to include The Infinites and Breeding Pens. Unfortunately, the deck tends to not hold it’s weight against some of the bigger decks out there, which is why the Pathetic Attempts and Omnipotences are included. As it’s not quite as competitive a deck as my Brotherhood one is, I’ll not be considering using this for the World Championships in June, but it’s one that sees play online from time to time. Also, I’m still awaiting many of the cards from the UDE Points Store, so this deck can’t be created by me in real-life just yet anyhow.

I’ve also had to skimp on my views on the new Marvel Universe Hulk cards previewed this week, thanks to the revision again. So, whilst I can’t fit them all into this one post, I’ll place up the one that’s most intriguing for me.


So, you may simply be thinking; “It’s a Hulk-stamped ungodly +8 ATK card. Aside from making me go and cry in the corner, what’s the big deal?” Well, the deal is Mystique, Shapely Shifter. From Turn 4, she can go “Hello, I’m now called Hulk. Give me the +8 ATK goodness please.” A rather nice addition to my Brotherhood deck, and if I can get a playset of this card, Sabretooth may have to make way for the shape-shifting lady.

And in addendum, I finally get my loans/grants for this term at University tomorrow, so I can go and pre-order my boxes of Marvel Universe, and buy the singles I need to finish off my Modern Brotherhood deck. If I can find copies of Random that is.