So, had a busy couple of days, as usual for the end of the week, though more than usual due to exams on Thursday and Friday. Saturday evening was taken up by Doctor Who and a work night out, so it’s up to today to make up for what we’ve missed. The first being this lovely piece of equipment, courtesy of Soshi Kenpachi over at his Tek Upgrade blog:
Wait a second…I’ve seen that before somewhere…
Anyhows, enough of that silliness, and on to the mini-review, as Mr Kenpachi has gone into it in almost as much depth as the card can possibly have discussed about it. A 0-cost, non-unique, concealed-optional, stun-remover is pretty darn nice. In order to offset that rather nice effect, it’s character-stamped to Dickhe.. Iron Man. Of course, as I’ve digressed with all of the character-stamped plot twists and locations so far, it’s an ample card for Mystique, Shapely Shifter to use and abuse.
With the upcoming metagame likely to involve a lot of Hulk beatdown decks, having Mystique up front, and non-stunning (and thus, not receiving breakthrough as well) will mean a much tougher time for your opponent to try and finish the game at Turn 4/5, the time Mystique is able to come into play. Of course, there’s only going to a maximum of four of these cards in your deck, so they need to be used sparingly, but coupled with Iron Man’s other legend-content revealed this week, Stark Armory, you’re much more guaranteed to be able to accrue those +1/+1 counters, and thus beef up Mystique to avoid too much of a beating in the later turns. There’s also the fact that your opponent is going to be forced into tactical decisions of when to use cards such as Righteous Anger, as recovering Hulk to attack again may be a waste if the person he’s attacking can just avoid being stunned.
Actually, it looks like Iron Man could be a rather potent character for Marvel Universe. Shame he’s a di…rector of S.H.I.E.L.D.